Tag Archives: XIII

How to play XIII (Classic) – PC Keyboard Layout

Back in the days when I had a physical copy of XIII, I never had that problem with the console versions of the game. There are only so many buttons to press on a controller, and there’s an in-game tutorial that tells you.

Surprisingly, the current GOG.com version comes with a manual, but it does not mention the keyboard layout. Neither did the original manual for the physical game if I remember correctly. When I wanted to map the PC kets to my controller using Xpadder, I quickly realised that aside from walking and basic shooting, I had no idea how to use the scope of the grappling hook.

I’ve compiled this handy list to remind me how it works for next time, might come in handy if you’re in the mood for some retro comic type FPS action:

  • WASD keys – walk around, rather fast
  • hold the left SHIFT key – in addition to WASD to walk slowly
  • SPACE – Jump
  • MOUSE – look around
  • Left Mouse – Fire
  • Right Mouse – Alternative Fire (like throw grenades, or stab with a knife)
  • Q – use Quick Heal, i.e. take next available med kit
  • E – Action (i.e. open doors, pick up items, etc)
  • G – Throw hand grenade
  • R – Reload Weapon
  • Right ALT – use the Sniper Scope
  • C – Crouch down (toggle between standing and crouching)
  • Page UP / Page DOWN – cycle through weapons

XIII Classic – available again on GOG.com

I got a newsletter from GOG.com today, and in it was XIII – listed as “new”. Which is weird, because some reviews on the site date back to 2012. It looks like this title was unavailable for many years. I know this because as it happens, I’ve been looking for this very PC version for several years. I’m glad we can legally own it once again! Let me explain a bit more.

I used to love XIII back in the day, both for PC and consoles. I played the Xbox version when it came out, and have consequently bought the PC version (on CD, for only 99 pence back at HMV on Oxford Street, when they had it on sale). The graphical style attracted me, as did the intriguing story line. I had always wished for a sequel, but it never materialised (not counting the ghastly iOS “hidden object” version they made in 2011).

Years went by, I moved continents, and I lost my 99p copy of XIII. But I never forgot this game. One day I picked up the GameCube version to play on my old Wii, and that version just doesn’t compare to the thrill of the PC version, which has its own kind of magic. The comic-like insets of closeups when you shoot an enemy far away, superb (yet sparse) voice acting by David Duchovny and Adam West, the dramatic and adaptive soundtrack, the variety of levels, it truly was ahead of its time.

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