Twitch has an interesting feature that allows one user to manage a channel that isn’t theirs. It’s done using the Editor Role. It’s a tad complex to figure out where to do what, so I thought I’ll write it down before I forget.
I’m using the “old” in 2019 and have no idea where these settings are in the “up and coming” dashboard that’s gradually being rolled out. Figuring all these things out is a game in itself, isn’t it?
Before we get started, we need to grasp the concept. Let’s say you’re Channel A. If you want to manage another channel (say Channel B), then the owner of that channel needs to make you an editor. Once that’s happened, you can access a cut-down version of their dashboard and edit the stream title, game info and set markers. You can also create Highlights and things like that.
It does not automatically work the other way round, so if you want this relationship to be mutual, you’ll have to do this procedure twice. Here’s how to do it:
I really like my first generation AirPods. I use them on my 2012-2018 devices all the time, but I had never tried them on my old MacBook Pro from 2011. I had always assumed they probably use some low-energy version of Bluetooth 4 or whatnot, expecting they won’t work. But I was wrong! They DO work – it’s just that the setup process is slightly different than on my other devices.
Here’s how I could connected them successfully.
What usually happens
Ordinarily, iCloud seems to take care of spreading the connection love. That is, AirPods connected to my iPhone will automatically be “seen as available” by my iPad and my Desktop Mac. All I have to do is to head over to the little speaker icon on the Mac, then select my AirPods from the list.
On my MacBook Pro 2011 that doesn’t work. There’s no AirPods entry. I had to pair them manually.
Make the 2011 MacBook see the AirPods
So what we need to do then is this:
switch Bluetooth on (obviously)
put the AirPods in their case
open the lid
press the pairing button on the lid and leave it open
take the AirPods out (but leave the case open)
wait a moment to hear the connection beep
Now we can close the case and listen to the AirPods. The pairing process takes a little longer, and oddly enough there’s no AirPods entry to select in the list of audio devices. Be that as it may, they are indeed connected and can be used to listen to audio now.
Why that is I do not know – and perhaps I don’t need to either. All I know is that they’re working fine under macOS High Sierra. Hope this helps!
UPDATE: After restarting my MacBook, the AirPods did indeed show up in the Bluetooth menu, so now it behaves just like my Mac Mini. Even Macs need restarting every once in a while.
I’ve discovered that when I respond to emails on my Mac Book, the default Apple Mail programme started opening my new message windows in a split screen view. Previously this wasn’t happening, and instead a new message would be presented as an overlay on top of the whole mail window (I believe they called it a Modal Dialogue).
Don’t get me wrong, I like the split screen thing – but I always wanted to know where this setting was, and why it was now magically switched on since I wasn’t involved in this design decision. I’m a bit of an stick-in-the-mud sometimes and a tad pernickety about preserving my user experience.
Thankfully it’s easy to find – but in case you’re stumped, here’s where to enable/disable this experience. In Apple Mail, head over to Preferences – General (the first tab). At the bottom you’ll see a tick box labelled prefer opening emails in split view when in full scren.
I re-utilise my hard drives from time to time, and as such I need to re-purpose partitions when I do. Operating systems have a habit of adding additional protected partitions when they’re installed as a boot drive, and when we want to use them as storage drive we don’t need those. So let’s delete them.
Thing is, protected Recover Partitions aren’t so easy to get rid of. In this article I’ll show you what worked for me on Windows 10, using a second drive that once was a boot drive.
Disk Cleanup (Prep Work)
The first few partitions (System Reserved and the Primary Partition) can be removed with the Disk Management Tool. Search for it in the bottom left hand corner to find it.
In this screenshot I’m dealing with Disk 1, and I’ve already removed the two additional partitions simply right-clicking on them and choosing Delete Volume. This doesn’t work with the Recovery partition though. We need to use a tool called DISKPART for this.
I’ve heard so many mixed reviews about NO MAN’S SKY that made me wonder what all the fuzz was about. On the surface the game seems to be something I might enjoy, combining exploration on a vast scale, building, crafting and handsome looking graphics. The asking price of $60 promises a AAA title, so when it was on sale the other day, both on Steam and on GOG, I picked it up and had a look at it.
I’m coming into this game cold, not knowing what to expect. I literally had no expectations, other than the hope of having a good time. Sadly that didn’t happen. It can be like that with complex games though, you have to give it an hour or two to get into them, learn the interface, understand what you’re supposed to do. Good games (like any good software) will help you make this a welcoming experience.
NO MAN’S SKY doesn’t do that. It’s not even trying.
I came to this interesting “retro” type area in CONTROL, the one in which Jesse is dressed as an FBC office assistant. I thought this woudl be a great area to explore further with Photo Mode. However, there was really no way to save my game in that section – at least none that I could think of. CONTROL uses an auto-save feature, which means that when I reach the next section, it may not have been easy for me to go back to where I currently was.
I decided to investigate where CONTROL stores its save games and found they’re in this folder: C:\Users\you\AppData\Local\Remedy\Control\Default-Epic-User
Replace you with your actual Windows user name. Note that I have the EPIC version of the game, so this location may change when installed from other marketplaces (in which case, please let me know in the comments). The folder contains several sub folders. Copy them all somewhere save (don’t drag and drop them; right click and select copy instead). This will preserve your current game state at the last save point.
When it’s time to return to that spot, simply copy all subfolders back, overwriting any existing items in the folder above. When you relaunch the game, you’ll see a warning from the EPIC Games Launcher, telling you that your local game save is older than the last cloud save.
Choose Upload to Cloud to play with your current settings (i.e. the one you’ve just restored). Download to Machine would overwrite everything and start your game from the last save point, just in case you’ve made a mistake.
And that’s that! Now we can save multiple games in progress. You can pickup CONTROL on EPIC Games – and if you liked this article, you can use code JAY-VERSLUIS on checkout to get me a small commission if you like 😉
Remedy and 505 Games did a good job implementing Photo Mode in CONTROL across all platforms yesterday. While they did a great job telling everyone about this feature, they did a lousy job telling us where those screenshots are actually saved. It might be more obvious on games consoles where you have limited places to investigate, but I spent half an hour exploring my Windows hard disks without joy.
Until Leuncode on Discord answered my puzzled question and said, “it’s in the Documents Folder”. Thank you so much for clearing that up!
Photo Mode can be activated from the Pause Menu (Start Button on the CONTROLler, or press ESC on the keyboard). We get several adjustment options and settings, a seriously important one is to hide the UI. The implementation isn’t great, and essentially CONTROL simply takes a screenshot of whatever is on the monitor – including the UI if it’s there.
If you want to give the game a whirl, head over to the EPIC Store and grab it. If you hack in my creator code JAY-VERSLUIS I’ll get a small commission 😉
A wonderful new feature in OBS 24 is the ability to pause you recordings. This can come in handy if you want to create a quick and rough recording, without taking multiple files into a video editor. It’ll speed up your workflow and increase quality for files you want to send away “as is”.
Question is: HOW do we pause recordings in OBS 24 and above?
If you’ve been looking for a pause button but can’t find it, let me give you some pointers on how to make it magically appear. First of all, OBS can’t pause live streams. Those have to be delivered continuously. By default, the encoder for recordings is the same that’s used for live streaming. It’s efficient and reduces processing overheads.
Under Settings – Output – Recording you’ll see an option that’s set to “Use Stream Encoder”. If you change that, it means OBS will open up different settings that can be configured independently of those used for streaming (for example, you could use a software encoder instead of a hardware encoder, or use a different bitrate).
As soon as we change this, and then press the big RECORD button in the main interface, we’ll see that it has a PAUSE option next to it.
Now we can either stop the recording as usual (closing the file), or pause the recording and then un-pause it so that OBS keeps recoding at the end of same file.
Back in the days when I had a physical copy of XIII, I never had that problem with the console versions of the game. There are only so many buttons to press on a controller, and there’s an in-game tutorial that tells you.
Surprisingly, the current GOG.com version comes with a manual, but it does not mention the keyboard layout. Neither did the original manual for the physical game if I remember correctly. When I wanted to map the PC kets to my controller using Xpadder, I quickly realised that aside from walking and basic shooting, I had no idea how to use the scope of the grappling hook.
I’ve compiled this handy list to remind me how it works for next time, might come in handy if you’re in the mood for some retro comic type FPS action:
WASD keys – walk around, rather fast
hold the left SHIFT key – in addition to WASD to walk slowly
SPACE – Jump
MOUSE – look around
Left Mouse – Fire
Right Mouse – Alternative Fire (like throw grenades, or stab with a knife)
Q – use Quick Heal, i.e. take next available med kit
E – Action (i.e. open doors, pick up items, etc)
G – Throw hand grenade
R – Reload Weapon
Right ALT – use the Sniper Scope
C – Crouch down (toggle between standing and crouching)
I got a newsletter from GOG.com today, and in it was XIII – listed as “new”. Which is weird, because some reviews on the site date back to 2012. It looks like this title was unavailable for many years. I know this because as it happens, I’ve been looking for this very PC version for several years. I’m glad we can legally own it once again! Let me explain a bit more.
I used to love XIII back in the day, both for PC and consoles. I played the Xbox version when it came out, and have consequently bought the PC version (on CD, for only 99 pence back at HMV on Oxford Street, when they had it on sale). The graphical style attracted me, as did the intriguing story line. I had always wished for a sequel, but it never materialised (not counting the ghastly iOS “hidden object” version they made in 2011).
Years went by, I moved continents, and I lost my 99p copy of XIII. But I never forgot this game. One day I picked up the GameCube version to play on my old Wii, and that version just doesn’t compare to the thrill of the PC version, which has its own kind of magic. The comic-like insets of closeups when you shoot an enemy far away, superb (yet sparse) voice acting by David Duchovny and Adam West, the dramatic and adaptive soundtrack, the variety of levels, it truly was ahead of its time.